All posts by roula

take control :: radiohead installation :: roula + enrica + fabiola :: final project

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This project is an interactive installation that meditates on the links between real and digital space in relation to the real and digital self. By creating a link between brainwave biometrics and data, the project redefines what it means to be human from a state submersed in genetic memory to being reconfigured in the electromagnetic field of the circuit, in the realm of media in its visual form.

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A clip from “no surprises” official video by Radiohead is modified according to the user’s attention levels. The video shows Thom York drowning. The metaphor is created by linking the attention levels to the fate of Thom through the user’s control over the water level. It is a life and death situation. The higher your attention level is, the lower the water level is and Thom survives. The lower your attention levels get, the higher the water level goes and Thom drowns and suffocates; leaving you with interesting facts about media and awareness.

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Here is a link to a dropbox folder that includes the openframeworks code as well as video documentation

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The Dream Pattern Generator – Roula, Enrica, Fabiola

:: Concept

The idea is to map your dreams in visual form by generating patterns in relation to the Delta waves. Delta waves are usually associated with the deep stage 3 of NREM sleep, also known as slow-wave sleep (SWS), and aid in characterizing the depth of sleep. They characterize an unconscious state. By the end of a sleep cycle, we aim to print out the created artwork on a thermal printer.

:: Inspiration for visual

Although we have unlimited ways to represent brain activity and so “dreams”, we chose to be inspired by the Typewriter Art because it is a metaphor that perfectly balances abstraction and concreteness. Reuse letters and language codes to create images, a process very similar to what our mind does when it combines logic and abstraction, or when our culture uses codes and symbols to represent and describe the world.


:: Code

The drawing tool is programmed using the Random Walker and modified according to the brainwave values.

Here is a sample screenshot of the outcome.

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And here’s a link to the code in dropbox.

This code is now using Attention values to generate the drawings.  The intention is to apply this same method but using the Delta waves values during sleep.

Midterm Presentation | Progress and Revised proposal| HAL 2.0


The body is finding it increasingly difficult to match the expectations of technology. HAL 2.0 is an attempt to transgress the boundaries between human and machine by putting them in osmosis.

The idea is to create a connection between human biometrics by mapping breath, and the machine’s “lungs”, hacking into the the machine to control the fans.

The metaphor is direct link between human and machine components that emphasizes this idea of transgression.


Here are some cool precedents that inspired us!

PrintHAL, super computer with human logic, and his reaction to being shut down.

Watch : Hal 9000 VS Dave – Ontological scene in 2001: A Space Odyssey

her-movie-posterHer explores the possibility of the development upon our complex, perplexing relationships with our computers, phones, etc

Screen Shot 2014-03-21 at 2.42.47 PMArtist Bjork explores cybernetic emotions in her son All is full of love

Watch the music video

Artistic Precedents

Screen Shot 2014-03-21 at 2.49.10 PMAnaisa Franco

“Anaisa Franco has been creating suspended robotic sculptures that interconnect the physical with the digital in form of animations and intensities, searching for a chemical between materials, using concepts of psychology and dreams she provides an imagination and feelings for the sculptures.” – artists statement

Watch the Interview : The Creators Project

Technological Precedents


Screen Shot 2014-03-21 at 2.55.53 PMCreate an Apple/Arduino Alert Flag

FDP23FYFQ6DXM8E.MEDIUMRun AppleScript by the wave of a hand


Part one

By using conductive rubber we will be able to capture the user’s breath intervals in analog/digital data that can be imported.

Here is a video of a successful test.

Part two

Option 1: Our initial plan was to connect the breath sensor with Arduino and control through AppleScript  the fans of a Mac.After several attemps of CPR on this machine (iMac Model A1058) it quickly went into sleep mode.

Option 2: After facing the technical issues with the iMac we opted for another solution.

Simulation of screen: Using a Raspberry Pi we are now working on simulating the functioning of the iMac through its screen.

Here’s a link to some tech research on that

How to Choose an LCD Screen For Your Raspberry Pi Media Panel

Connecting the breath sensor to computer fans: imbedded in the back of the iMac

Here is our google doc presentation

Project proposals | Explorations into a Digital Self | Brainstorm

Group :  Barbara Compagnoni | Roula Gholmieh | Niamh Parsley


Theoretical Precedents | Scientific & Play Studies

Brainball is a game where you compete in relaxation. The players’ brainwaves control a ball on a table, and the more relaxed scores a goal over the opponent.

Beats Down : Using Heart Rate for Game Interaction Increasing and decreasing heart rate is used for game interaction. The mobile scenario allows involving the environment to influence the heart rate.

Proposal 1 : Heart and Breath

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 – Heart monitor and Breath sensor to capture both natural and accelerated rhythms.

– Visual and Audio Stimulus are effected by speed of user’s body, enabling the user’s creativity and self consciousness to generate an “environment”.

Proposal 2 : Brain

– Using EEG signal from a NeuroSky device to map ‘attention’ and ‘meditation’ levels to create or modify an audiovisual experience

Proposal 3 : Emotional Stimulus triggering physiological responses

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Here is a more detailed presentation





roula gholmieh | into


Born on 16.02.1989, in Beirut, Lebanon, I graduated in 2011 from the American University of Beirut with a BA in Architecture & Design and Studio Arts. I worked in product design, interior design and architecture since then. My interests now lie in using new media and technology in my creative work to build theoretical and aesthetic discourses around topics and questions such as the real and digital self in relation to the real and digtal time and space.