Here is a video of the final documentation for HAL 2.0
The Raspberry Pi arrived with a 7″ LCD and LCD controller, at this time the next steps were taken to create the “realistic” screen effect.
Step 5: Load Noobs onto Raspberry Pi. This task proved challenging to a beginner. First the software had to be downloaded from the Pi Website downloads page. After downloading this disc image an 8 GB SD card was formatted using SDFormatter. Formatting the disc with this tool allowed the Pi to boot off of the system copied to it.
Step 6: Configure Noobs. After placing the SD card in the Pi. The Pi was connected to share the network connection from a laptop through Ethernet and a TV set using an HDMI connection. Upon boot, see image below, the screen loads with a minimal menu. From this screen, the timezone, and sd card configurations are set.
Step 7: Install XBMC. Once configured, XBMC was installed onto the SD card through the “sudo” commands in terminal. Once installed, the SD card was placed back in the Pi. After booting to make sure the Media Center loaded, a video screen recording was taken from a working desktop and loaded onto the Pi through a jump drive. The test video playback can be seen on the video below.
Step 8: Installing the Raspberry Pi to the Laptop LCD. The monitor was then taken apart stripping the shell away from the LCD. The inverter was and LCD cables were pulled out and found to be incompatible to the the controller purchased. An extensive search was made with no luck to find an adapter.
Step 9: External monitor fix. Since no fix could be made to have a functioning screen work within the laptop an HDMI to DVI converter was used to create this effect on an external monitor. The Pi was then placed in the laptop. Wires were placed into the laptop in their usual places to ensure all connections needed were made and give the appearance the computer was actually running. (See image below.)
Step 10: Close casing. The casing was then closed and the machine was tested again.
The body is finding it increasingly difficult to match the expectations of technology. HAL 2.0 is an attempt to transgress the boundaries between human and machine by putting them in osmosis.
The idea is to create a connection between human biometrics by mapping breath, and the machine’s “lungs”, hacking into the the machine to control the fans.
The metaphor is direct link between human and machine components that emphasizes this idea of transgression.
Here are some cool precedents that inspired us!
“Anaisa Franco has been creating suspended robotic sculptures that interconnect the physical with the digital in form of animations and intensities, searching for a chemical between materials, using concepts of psychology and dreams she provides an imagination and feelings for the sculptures.” – artists statement
By using conductive rubber we will be able to capture the user’s breath intervals in analog/digital data that can be imported.
Here is a video of a successful test.
Option 1: Our initial plan was to connect the breath sensor with Arduino and control through AppleScript the fans of a Mac.After several attemps of CPR on this machine (iMac Model A1058) it quickly went into sleep mode.
Option 2: After facing the technical issues with the iMac we opted for another solution.
Simulation of screen: Using a Raspberry Pi we are now working on simulating the functioning of the iMac through its screen.
Here’s a link to some tech research on that
Connecting the breath sensor to computer fans: imbedded in the back of the iMac
Here is our google doc presentation
Group : Barbara Compagnoni | Roula Gholmieh | Niamh Parsley
Theoretical Precedents | Scientific & Play Studies
Brainball is a game where you compete in relaxation. The players’ brainwaves control a ball on a table, and the more relaxed scores a goal over the opponent.
Beats Down : Using Heart Rate for Game Interaction Increasing and decreasing heart rate is used for game interaction. The mobile scenario allows involving the environment to influence the heart rate.
Proposal 1 : Heart and Breath
– Heart monitor and Breath sensor to capture both natural and accelerated rhythms.
– Visual and Audio Stimulus are effected by speed of user’s body, enabling the user’s creativity and self consciousness to generate an “environment”.
Proposal 2 : Brain
– Using EEG signal from a NeuroSky device to map ‘attention’ and ‘meditation’ levels to create or modify an audiovisual experience
Proposal 3 : Emotional Stimulus triggering physiological responses
Here is a more detailed presentation
Here is a link to our (Roula & Barb) revised project and progressions made. The project, code named HAL, has expanded to project a human function on a computer. We are exploring how to link the breath of a human to the “breath” of a computer through its fan.
Our original group brainstorm thoughts can be found in this google doc.
Here is a link to our google doc for our secondary proposal. This proposal includes the concept for: Environmental Genesis, with precedents and documentation including 3 prototypes.
Our initial presentation is linked to this google doc. This proposal includes 4 concepts: Enviornmental Genesis, Stimulus On The Brain, Thought Patterns In An Environmental Genesis, & Brain & Environmental Genesis.